#pragma once

#include "../Root.h"

class CRender : public CRoot
{
private:

protected:

	CRender(void){}
public:
	CRender(LPDIRECT3DDEVICE9 pDevice, HWND pHandle) : CRoot(pDevice, pHandle){}
	virtual ~CRender(void){}

	virtual void Create() = 0;
	virtual void Reset() = 0;
	virtual void Lost() = 0;
	virtual void Move(float time) = 0;
	virtual void Render() = 0;
};